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Hi, that's really interesting and thank you so much for this  project
Is it possible to test   the project in a real  c64   with   flashcard ?
I cant open the example   games (I have launch VC_redist.x64.exe before)

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I haven't tried it, but with a cartridge similar to "Kung Fu Flash", you can load the .prg files onto a real C64. What do you mean you can't open the demos? You mean you can't run the executable of the C64 Game Maker? You need to have Windows 10 or 11 64-bit and a CPU that supports at least AVX.

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Hi, how’s it going? I wanted to ask if it would be possible to create a macOS Qt version, similar to how the PS4 emulator https://github.com/shadps4-emu/shadPS4/releases offers multiple versions. I’d love to test the C64GameMaker on Mac. Thanks in advance, and excellent work!

Ciao, come va? Volevo chiedere se fosse possibile creare una versione Qt per macOS, simile a come fa l’emulatore PS4 https://github.com/shadps4-emu/shadPS4/releases che offre diversi tipi di versioni. Mi piacerebbe provare C64GameMaker su Mac. Grazie in anticipo e ottimo lavoro!

I can't support MacOS directly, to develop for that operating system you need a Mac PC, but I don't have one. I've been told that with Wine 9.x you can run the program on Linux, it might work with Mac OS too.

Thank you for responding. In Wine for macOS, many Windows applications work for me, but this app crashes.

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Even with the latest Wine version? 9.x?

I am using version wine-9.21-6-g969f90165bd, and it gives the following exception:


Module  Address                                 Debug info      Name (431 modules, 3 for wow64 not listed)

PE-Wine         7bee0000-        7bfeb000       Deferred        opengl32

PE             140000000-       14032c000       Deferred        c64gamemaker

Mach-O         200000000-       20000b000       Deferred        <wine-loader>

Mach-O         20858a000-       208658000       Deferred        ntdll.so

Mach-O         2089de000-       2089eb000       Deferred        libbrotlidec.1.1.0.dylib

Mach-O         208b41000-       208b55000       Deferred        libz.1.3.1.dylib

Mach-O         208b70000-       208b85000       Deferred        libbz2.1.0.8.dylib

Mach-O         208bcf000-       208bfb000       Deferred        libpng16.16.dylib

Mach-O         208c3f000-       208c67000       Deferred        libbrotlicommon.1.1.0.dylib

Mach-O         208c71000-       208df7000       Deferred        win32u.so

Mach-O         208f3c000-       208fe3000       Deferred        libfreetype.6.dylib

Mach-O         20b142000-       20b1b9000       Deferred        winemac.so

Mach-O         20cd37000-       20cd44000       Deferred        dwrite.so

Mach-O         20cd4f000-       20cd5b000       Deferred        dnsapi.so

Mach-O         20cd70000-       20cd7e000       Deferred        ws2_32.so

Mach-O         20cddf000-       20ce7f000       Deferred        opengl32.so

It's hard to say what's going on, unfortunately as I said I can't develop for Mac.

Hi, im trying to download C64GameMaker v1.0.5.zip and says "Virus detected"

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With which antivirus? I've submitted the .zip to VirusTotal (https://www.virustotal.com/gui/file/59042c9026b4ef8421346b89ece876acd991a75a1b5b...) and out of 58 antivirus, only MaxSecure detects "Trojan.Malware.300983.susgen", but it's definitely a false positive (all major vendors do not report viruses), probably due to a bad signature or bad heuristics used by this antivirus. Other users had the same issues with MaxSecure (same virus detected), look at this:

https://github.com/getsops/sops/issues/1331

(from that site: "this is a notoriously false positive returned quite often by MaxSecure, and Googling "maxsecure" "Trojan.Malware.300983.susgen" (or "maxsecure" "Suspicious.low.ml.score") will show you a dozen other projects for which this happened")

And also this:

https://github.com/lian/msfs2020-go/issues/14

Hey, thanks for the quick replay, i had this issue with Brave browser download manager, but i tried on firefox and worked ok, now i tried again with Brave and worked (?!), really weird, i was sure it is a false positive anyway :). Thanks!

What a great work! I gave only a fast look at it. A question:  This tool allows  even asset clearing and reloading (for swapping graphics, for multilevels games with disk loading, for example) or, more incredibly, loading new code into memory? 

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No at the moment it allows only to load and run another .prg file (with some memory area preserved to store for example lifes, scores, etc) from the disk, but maybe in the future I will try to support cartridges in order to have more memory available. 

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Suggestions for features that would make it something I could see using for a big project as a bit of a change from .asm. Just little things I've noticed from some brief noodling around with the tool.

  • Charpad import (mainly charsets with colour attributes and screen layouts)
  • Spritepad import
  • Ability to select multiple items in a list using first item > hold shift > last item
  • Right-click on cell in screen designer to clear cell with char 32
  • Ability to see how much data the game resources will take up (my project would have 100 screens)
  • Ability to delete items using delete key instead of right click menu
  • Scaling below 100% (font is massive on my ultrawide screen)
  • Character Tags using the upper 4 bits of char colour table (see Charpad Char Materials)
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Very interesting new tool, for producing C64-games. Good work!

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Thank you very much for creating this software. It will certainly make it easier for more people to create games for the C64. I have to familiarize myself with it more. It is obvious that there are still many features that could be added (sprite multiplexer, pixel screen scroll, etc.). I hope that the program will be developed further.

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Thanks for your work! C64 Game Maker v1.0.2 (2024, AGPX)

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Woow, Nice!!!