A downloadable project

This is an attempt to create a portal engine for C64. I was inspired by the superb work of Andreas Larsson, but my implementation cannot reach its speed right now, especially in the presence of several portals (probably my clipping algorithms are not as efficient as his ones).
The level is very simple, no collision with walls are implemented (only with floor).

Just coded for fun.

Thanks to Andreas for some tips he gave me, such as the trick to get a fast 2x2 surface dithering.

Download

Download
Portal.prg 43 kB

Comments

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(1 edit)

Does it work on accelerated systems such as the SuperCPU? Also, does it work in 128 native mode?

(+1)

Hi, I have updated the .prg to support SuperCPU. Sorry, it doesn't works on 128 in native mode.

(+1)

Very impressive! :3 I'm hoping that some day, someone would perhaps build a 3D based game around something like this. I'm thinking, castle master, but more playable perhaps, who knows. :) Won't even dare to dream of an actual FPS.